MAX MCGEE'S PROFILE
I CAN'T NOT MAKE GAMES.
I have enough lockerspace to hold an episode of Friends.
"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."
- TW/IFS, "All The World Is A Stage Dive"
I have enough lockerspace to hold an episode of Friends.
"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."
- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"
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Lionheart
You know I couldn't see that on my old monitor but I see it now. I'll be sure to change it up when I get a chance.
E: Is this better?
E: Is this better?
RMN PLAYS
Nhubi I am fucking blown away by your accomplishment. 51?? Holy fucknuts.
I'm content enough with my third place spot.
I'm content enough with my third place spot.
[Poll] Dealing With The Lure Of The New
To all of you makers out there, I think all of us have experienced this: just as motivation drain is really grinding you down on a project you're trying to haul towards completion, a bolt of inspiration strikes you for a new game, maybe in the form of some new graphics that became available, a new mechanic you want to try out, or just a yen to work on a game with a different setting/theme.
Suddenly, the prospect of starting the new game makes you feel like a kid on Christmas morning, and the prospect of continuing your current project seems like doing homework in your least favorite subject.
How often do you have this happen and how do you handle it?
Suddenly, the prospect of starting the new game makes you feel like a kid on Christmas morning, and the prospect of continuing your current project seems like doing homework in your least favorite subject.
How often do you have this happen and how do you handle it?
[Poll] Optional Content: How much is best?
I'm positive we've done this thread before but I don't remember what the consensus was so aw heck I'm doing it again.
RPGs are a tricky beast. One of their characteristic features is optional side content that can be missed or skipped. Side quests, hidden dungeons, secret bosses, you name it. Most RPG series are famous for including these. As a one-man development team, it seems horribly inefficient to work on content that not every player will see. Especially since, as an indie, you are already looking at a very limited audience seeing ANY part of your game. On the other hand, optional side content is the kind of thing die hard fans expect to give them a special sense of achievement.
So what do you think is the "right" amount of optional content, the right balance of potentially wasted effort and optional extras for die-hard "super-users", keeping in mind it's obviously a somewhat subjective issue.
Bonus Question: However much optional content you are using, when do you put in the work to build it? Do you weave it into the development of the core game, or set it all aside for after the core game is done, or something else?
RPGs are a tricky beast. One of their characteristic features is optional side content that can be missed or skipped. Side quests, hidden dungeons, secret bosses, you name it. Most RPG series are famous for including these. As a one-man development team, it seems horribly inefficient to work on content that not every player will see. Especially since, as an indie, you are already looking at a very limited audience seeing ANY part of your game. On the other hand, optional side content is the kind of thing die hard fans expect to give them a special sense of achievement.
So what do you think is the "right" amount of optional content, the right balance of potentially wasted effort and optional extras for die-hard "super-users", keeping in mind it's obviously a somewhat subjective issue.
Bonus Question: However much optional content you are using, when do you put in the work to build it? Do you weave it into the development of the core game, or set it all aside for after the core game is done, or something else?
Ass In Saddle
Just realized that I somehow lost the work from the one session I managed when I was sick. No idea how that happened. Really annoying, but not an insurmountable setback.
Stricken Review
What's with the over-the-top negative feedback here?
author=kentona
It was a PM.
Here's my advice:
not shitting you, this song came on my Pandora at the exact moment I read this post:
E: Srsly, sending jerky PMs to noobs seems like a real dick move, at least to me.
hyperlinks should have diff color/styling
Your Dream Collaboration
New computer ate my first attempt at this post by suddenly and inexplicably closing all browser windows ( O.o ) so here is take two.
IIRC, I made a similar thread years ago, although it may have had a more "dream team" focus.
There's a lot of folks around here I'd love to collaborate with. More than I can count on two hands. I'm still pretty chuffed about getting to collaborate on LINUS with blueperiod. But I worry that I don't offer much to would-be collaborators. It's not that I'm unskilled, as such, it's just that, as someone who's not a scripter, artist, or composer everything I'm really good at (writing, general game design stuff) is something that EVERYONE can do to some degree and that most people LIKE to do themselves.
That said, SnowOwl makes pretty much the exact kind of games I wanted to publish under my now-semi-defunct Ghostlight Games brand when I established it back in 2006. It seems like he'd be a dream to work with. I've wanted to work with Craze for years, he's the only developer that really seems to share my obsession with starting and tinkering with and experimenting with new projects in RM constantly. He's now probably even more experienced than I am now, since while I started far earlier than him, I've spent many of the intervening years away from the hobby and it feels like he's been closer to 'always switched on'. There are some other people too, not necessarily "new" but new to me, but I don't know them well enough to drop their names here comfortably.
IIRC, I made a similar thread years ago, although it may have had a more "dream team" focus.
There's a lot of folks around here I'd love to collaborate with. More than I can count on two hands. I'm still pretty chuffed about getting to collaborate on LINUS with blueperiod. But I worry that I don't offer much to would-be collaborators. It's not that I'm unskilled, as such, it's just that, as someone who's not a scripter, artist, or composer everything I'm really good at (writing, general game design stuff) is something that EVERYONE can do to some degree and that most people LIKE to do themselves.
That said, SnowOwl makes pretty much the exact kind of games I wanted to publish under my now-semi-defunct Ghostlight Games brand when I established it back in 2006. It seems like he'd be a dream to work with. I've wanted to work with Craze for years, he's the only developer that really seems to share my obsession with starting and tinkering with and experimenting with new projects in RM constantly. He's now probably even more experienced than I am now, since while I started far earlier than him, I've spent many of the intervening years away from the hobby and it feels like he's been closer to 'always switched on'. There are some other people too, not necessarily "new" but new to me, but I don't know them well enough to drop their names here comfortably.
What are you thinking about right now?
This thread is almost 900 pages long.
Anyway I am thinking: will there ever not be drama? I sometimes feel there is something to my personality that attracts the drama. And I kind of want to you know...purge those aspects. But I can't help but feel like if I purged all the aspects of myself that attracted drama, there would be nothing left that makes me me.
Anyway I am thinking: will there ever not be drama? I sometimes feel there is something to my personality that attracts the drama. And I kind of want to you know...purge those aspects. But I can't help but feel like if I purged all the aspects of myself that attracted drama, there would be nothing left that makes me me.














